We start with the loop, then build everything around it under one roof: gameplay code, backend, live operations, 2D and 3D animation, and every piece of art the game needs. Two titles on Steam, 50+ shipped in six years, on PC, mobile and web.
Every project starts the same way: the opposition is the interesting part.
RabbitPix is an independent studio in Indonesia. Design, engineering and art sit at the same table, which is why our games end up specific instead of broad and safe. We prove the loop in a playable build before art goes anywhere near it.
Alongside our own Steam titles we build for clients: live service mobile games, real time multiplayer, and a long running annual educational series now in its sixth year.