We start with the loop, then build everything around it under one roof: gameplay code, backend, live operations, 2D and 3D animation, and every piece of art the game needs. Two titles on Steam, 50+ shipped in six years, on PC, mobile and web.
Concept, character and environment art carried through to rigging, animation and VFX, in house from first sketch to final build. No AI anywhere in the process, every piece is hand drawn.
We are not a middleman. RabbitPix is the crew that ships its own Steam titles, so when we join your project you get people who have already solved the problem you are stuck on. Bring us the whole game or just the part your team does not have time for.
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Got a build stuck in the mud, a deadline that snuck up, or a game that only exists in a doc so far? Let's talk about it.
Start a projectEvery project starts the same way: the opposition is the interesting part.
RabbitPix is an independent studio in Indonesia. Design, engineering and art sit at the same table, which is why our games end up specific instead of broad and safe. We prove the loop in a playable build before art goes anywhere near it.
Alongside our own Steam titles we build for clients: live service mobile games, real time multiplayer, and a long running annual educational series now in its sixth year.